I encountered a gaming company running OOH (out-of-home marketing – flyers, posters and such) campaigns a short while ago, despite having a life-service game. I’ve seen a number of examples of such ads before, but it’s usually been AAA games or some massive mobile titles. It surprised me, as, just as I expected, conducting such a campaign would mostly raise brand awareness and this isn’t what such games usually opt for – maximising client conversion. It would make sense to run a large-scale campaign like that as a part of a coordinated campaign. On the other hand, it got me thinking – how do PPC campaigns convert on the spot, despite not going through the classic sales funnel used in the AIDA (awareness-interest-desire-action) model?
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Continue reading “Is the AIDA Model Any Good For the Gaming Industry?”